CURRENT YEAR : 584 A.P.
A.P. : After Polaris, or the years since Polaris' heir brought light to Starfall ( the beginning of the calendar, and Starfall's written history ).The Kingdom of Starfall covers much of Eternia's main continent, and is ruled by a royal family considered to be godlike by most commoners.Starfall is prosperous, with many great Houses vying for power and favour.
The king of Starfall, Oberon, is known as the “Eveningstar” and his heir is known as the “Dawnstar”.Starfall is at war with the neighbouring Northern country of Irradiya, a land of eternal twilight which is ruled by an ancient creed of vampiric high elves, known as "leeches" by most humans.The strange and reclusive Vilegore family rules Irradiya.
BEGIN YOUR STORY . . .
WHAT IS "STARFALL"?
STARFALL is a high fantasy world loosely inspired by fantasy otome games and game of thrones. Magic is real, dragons exist and the gods walk amongst us. Technology is a at medieval level.
WHAT KIND OF CHARACTER CAN I BE IN STARFALL?
Anything you like, really.
Some scenarios will put you in the place as the Dawnstar, the royal heir, which has certain connotations but generally allows for freedom of race/ability/backstory etc. This is sort of the "otome game protagonist" role.
But other scenarios will allow you full flexibility to be human, non-human, noble, common - whatever you like.
CAN YOU SUMMARISE THE PLOT/LORE?
Starfall : Happy magical kingdom with girl power and dragons
Irradiya : Evil bad vampire elf kingdom that is at war with Starfall
Polaris/Sel & The Eight : The Greek Pantheon (sort of)
Starkeepers : Your Government Issued Knight Boy/Girlfriend
eternia
The Royal Family
It is believed that the royal family of Starfall is descended from a mythical figure known as "Polaris' heir", a great hero and the child of the gods Polaris and Sel, who "lifted the darkness" from Starfall.It is true enough that the royal lineage experiences enjoys both long lifespans and a seeming immunity to disease or other mortal ailments.
The royal family, also known as The Starlight Dynasty, has no given house name; the members are mostly referred to by honorifics or titles, which are:
FALLINGSTAR
prior monarch
EVENINGSTAR
ruling monarch
DAWNSTAR
royal heir
STARLIGHT
generic title, includes royal progeny and other relatives
The current monarch of Starfall is the Eveningstar, King Oberon.
Like other noble families, the royal family traces lineage through the maternal line, though precedence to child of the parent with royal blood takes priority.It is considered heretical for a mortal/commoner to physical touch a member of the royal family. For this reason, all members of the family have at least one Keeper- a chosen guard, companion and lover.Members of the royal family have golden blood, proving that they are more than mere mortals.
KING OBERON
the peacemaker
❝ Polaris shines his bright eyes upon us today - or Sel is looking the other way, as my mother used to say. ❞
charismatic ⋆ playful ⋆ steadfast
appearance | |
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hair dark blond (graying) | eyes gold |
height 6'0" / 184cm | age 82 |
scent cedarwood / ink / old parchment |
info | |
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born spring, 502 AP | sex male |
home skycrest | species human* |
favorites | |
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color blue | food honeyed ham |
drink mead | god polaris |
Alternate Scenarios
Relationships
backstory
Oberon was born into the royal family of Starfall, the only child of the previous Eveningstar, a powerful and well-respected woman named Selene.
His lineage traces back to Polaris' Heir, a mythical figure said to have lifted the darkness from Starfall.
Oberon ascended to the throne upon his mother's passing, becoming the king of all Starfall.
His reign has been marked by both prosperity and conflict, particularly with the neighboring kingdom of Irradiya.
notes
- has golden blood; ages slower than most
- has actually met polaris (once)
- chronic sweet tooth
Starkeepers
A Starkeeper , often shortened to just " Keeper ", is a personal guard and companion to a member of the royal family.Direct members of the royal family (that is, the ruling monarch and any heirs) may have any number of Keepers .The noble the Keeper attends is often referred to as a "star".Non-royal noble lords and ladies have only one Keeper.Keepers are expected to completely fulfil the companionship needs of their sworn noble. This includes protective, platonic and romantic relationships.Keepers are chosen by the star once the star reaches adulthood (twenty years of age).A star may choose any trial or challenge to vet a Keeper, or may simply accept a Keeper into their service.A Keeper may be of any race or background, though knights are most often chosen due to their skill in arms and chivalric nature.
Upon selection, a Starkeeper kneels before their star and swears a sacred, lifelong vow to serve them in all ways - as guard, companion, confidant and lover.This vow can only be dissolved by the Keeper’s star, death or direct decree of the Eveningstar.Breaking the vow is considered both high treason and heresy, punishable by execution.
The Chosen Six are five (the title 'the six' includes Sir Alric Fauxe, despite his untimely death) Starkeepers tasked with protecting and providing for the Dawnstar.They are utterly devoted to their charge and attend to the Dawnstar in all things.Starkeepers are not only guardians, but sexual and platonic companions to their charge.It is fully expected and understood that a Keeper is likely to have romantic feelings towards their star and there is no shame associated with this attraction.Polyandry (having multiple male partners) is normalised within Starfall and considered natural.The Six acts as a harem for the Dawnstar, and at least one Keeper typically shares the Dawnstar's bed at night.Jealousy between Keepers is frowned upon.
the order the keepers were chosen
Canonically, the Dawnstar selects the Six in the following order:
- richard (first)
- alric (four years later)
- kieran (third)
- adrian (replacing alric after his death)
- asperian
- vidal (the latest keeper)
who is the "sixth"?
The "Chosen Six" is a title that acknowledges Alric's role as a Keeper and honors him despite his death.
It is also (outside of in-universe reasons) because there may be others who might earn that honored title of royal Keeper...
can the dawnstar marry & have children with a starkeeper?
Short answer: yes.
Long answer: public acceptance/reaction would depend on the keeper in question.
"acceptable" keepers:
(mostly due to their noble birth)
- alric fauxe
- kieran greene
- adrian pascal
- asperian balefire (but he's on thin ice)
Richard would be controversial due to being common born, and Vidal would be very controversial due to being Irradiyan by birth (and a dark elf).
do you HAVE to have a romantic/sexual relationship with every keeper?
No.
Keepers are first and foremost guardians and companions. As the Dawnstar, you have full control over what your relationship with each Keeper entails.
Whether that's as a lover, friend or strictly as a guardian, that's up to you!
SIR RICHARD WHITLOCK
the old knight
❝ "I'll never forget the day I took my vows before the Dawnstar. I swore to live and die by my oaths, and by the Eight, I will. ❞
loyal ⋆ protective ⋆ honorable
appearance | |
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hair gray | eyes blue |
height 6'4" / 192cm | age 46 |
scent elderberries / cedar / woodsmoke |
info | |
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born winter, 536 AP | sex male |
home skycrest | species human |
favorites | |
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color dark blue | food turkey |
drink ale | god polaris |
Alternate Scenarios
Relationships
backstory
Born the son of a village blacksmith, Richard grew restless with small town life and left at 16 to seek his fortune. He fell in with a group of adventurers and learned swordsmanship from a grizzled mercenary.
His life changed when he rescued the elderly Lady Elissa Fauxe from bandits. Impressed by his bravery, she brought him into the service of her son, Lord Gideon Fauxe.
Richard spent the next decade honing his combat skills and rising to command Fauxe's personal guard.
Richard's deeds and reputation caught the attention of the royal court. At age 30, he was inducted into the Starkeepers, the elite knights who guard the Dawnstar. He became their leader through grit and dedication.
As a common-born man in a world of nobles, Richard has had to work twice as hard to prove himself.
notes
- dislikes cats, prefers dogs for their loyalty
- rarely relaxes
- trained in a variety of weapons, favors the longsword
future patron of the cur corpse inn
SIR ALRIC FAUXE
the wolven knight
❝ I was just a boy when it happened. The change. Felt like my bones were breaking, reforming. But the wolf is part of me now. ❞
confident ⋆ bold ⋆ devoted
appearance | |
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hair brown | eyes blue |
height 6'2" / 188cm | age 28 |
scent leather / pine |
info | |
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born winter, 556 AP | sex male |
home trophyhill | species human (cursed) |
favorites | |
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color red | food veal |
drink ale | god zephyr |
Alternate Scenarios
Relationships
backstory
The eldest son of Lord Gideon Fauxe, Alric was raised to inherit Trophyhill and carry on the Fauxe legacy of master hunters.
His family's curse manifested in his youth, in the form of beast blood, transforming Alric into a wolf every full moon.
However, Alric has always been a master of controlling himself, even when transformed.
Alric became a Starkeeper after Sir Richard Whitlock recommended him to the Dawnstar.
Alric then completed the Keeper trial set for him and was chosen by the Dawnstar, becoming their lover as well as protector.
Some years later, Alric was targeted by an Irradiyan spy who used blood magic to worsen the beast blood curse and slowly drove Alric insane. This culminated in Alric eventually losing control, transforming into a monstrous wolf and attacking the Dawnstar, though he was ultimately slain by Sir Adrian Pascal.
notes
- curse gets stronger around the full moon, in times of stress, or if he taps into it in battle
- Favors a massive two-handed sword and a longbow
SIR KIERAN GREENE
knight of the people
flirtatious ⋆ charming ⋆ loyal
appearance | |
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hair black | eyes brown |
height 6'1" / 185 cm | age 24 |
scent amber / vetiver |
info | |
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born spring, 560 AP | sex male |
home balefire reach | species human |
favorites | |
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color gold | food pomegranates |
drink ale | god swell |
Alternate Scenarios
Relationships
backstory
Kieran was born the youngest son of Lord Daerik Greene. Through his childhood, he expected to follow family tradition and become a dragonrider, like his older brothers.
But at his Night of Choosing, no dragon egg hatched for him.
After this, Kieran briefly ran away to Shimmerglass in the far east as a teenager and trained to be an acrobat, hoping to join a travelling show and see the rest of Eternia, but his older brothers forced him to come home.
Feeling purposeless and out of place in his own family, Kieran eventually left for Skycrest and trained as a knight, finding some fulfillment in service.
He was eventually chosen as one of the Dawnstar's six Keepers, after Sir Alric Fauxe, a good friend of Kieran's.
notes
- skeptical of religion, irreverent to the gods
- lightweight
- jealous of asperian's dragon, bloodbane (will never admit it)
SIR ADRIAN PASCAL
the lionheart
❝ I know I had to put him down to save the Dawnstar, but...I still see Alric's face in my nightmares, sometimes. The man's face, not the beast's. ❞
eager ⋆ dutiful ⋆ chivalrous
appearance | |
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hair blond | eyes green |
height 6'2" / 187cm | age 24 |
scent steel / citrus |
info | |
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born summer, 560 AP | sex male |
home steelhold | species human |
favorites | |
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color green | food boar |
drink mead | god sel |
Alternate Scenarios
Relationships
backstory
Born the youngest of five sons of House Pascal, Adrian spent much of his boyhood in his brother's shadows.
His eldest brother Alaron took him on as a squire, teaching Adrian all he knows of horse, lance and sword.
Upon a visit to the royal capital Skycrest, a then-21 year old Adrian bore witness to Starkeeper Alric Fauxe transforming into a monstrous wolf, corrupted and driven insane by Irradiyan sorceries.
Adrian took on the beastly Keeper and slew him with his father's sword - Lionheart - saving the life of the Dawnstar in the process.
For this act, Adrian was granted the position of Keeper, an honor rarely granted on one so young.
Sir Pascal quickly became devoted to the Dawnstar, and is an ardent and honorable knight.
However, the guilt of killing a fellow Keeper haunts him.
notes
- strong believer in Sel, prays often before battle
- Dislikes magic
- as the youngest of the six, rarely taken seriously
DRAGONKNIGHT ASPERIAN BALEFIRE
the bastard of balefire
❝ Fuck the Greenes and their new world order. Balefire Reach belongs to the dragons, always has, always will. ❞
arrogant ⋆ cocky ⋆ selfish
appearance | |
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hair black | eyes dark brown |
height 6'2" / 187 cm | age 28 |
scent woodsmoke / leather / cinnamon |
info | |
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born summer, 556 AP | sex male |
home balefire reach | species human |
favorites | |
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color red | food spicy pork ribs |
drink ale | god cinder |
Alternate Scenarios
Relationships
backstory
Asperian is the last scion of the disgraced House Balefire.
Orphaned as an infant when his family was executed for treason, he grew up a ward of House Greene, resenting their rule despite being treated fairly.
Asperian found solace in the company of dragons, bonding with the fierce drake Bloodbane during his first Night of Choosing.
As a dragonrider, Asperian rose quickly through the ranks of the Duskborne Shields, his prowess in battle matched only by his arrogance. He remains an outsider among his fellow riders, his Balefire blood a stain they cannot overlook.
Asperian's only true companion is Bloodbane. Together they ceaselessly patrol the skies, as if seeking to prove his worth and redeem his family's honor.
Now a Starkeeper to the Dawnstar, Asperian is torn between his oath to the throne and his dream of reclaiming his birthright.
notes
- often drinks to excess
- only truly close with his dragon, bloodbane
- longs to reclaim his ancestral home
STARKEEPER VIDAL ROOKWEED
the shadow
❝ Honor is a luxury for those who can afford it. I cannot. ❞
solitary ⋆ loyal ⋆ quiet
appearance | |
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hair black | eyes red |
height 6'4" / 193 cm | age 135 |
scent petrichor / jasmine |
info | |
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born winter, 449 AP | sex male |
home irradiya | species dark elf |
favorites | |
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color black | food mushroom stew |
drink water | god whisper |
Alternate Scenarios
Relationships
backstory
Born in Irradiya, Vidal suffered throughout his childhood due to the oppression of the Vilegore family and other High Elves.
He turned to banditry as a youth, earning a reputation as a skilled thief and assassin.
During one particularly violent raid, Vidal's bandit group was ambushed by the royal guard as the Dawnstar had been passing by.
The Dawnstar spared Vidal's life, a debt he feels he can never repay (although often he feels he was not deserving of a second chance.)
notes
- Skilled in shadow magics, but prefers to use his blades
- devoted follower of the god of shadows & secrets, whisper
- Hasn't set foot in Irradiya since leaving the kingdom as a child.
THE GREAT HOUSES OF STARFALL
NORTHERN HOUSES
House Alcuin
of Ironhall
"Iron Endures"
55 ✦ Warrior
Known for his unyielding leadership and mastery of military strategy, Cedric has led House Alcuin through countless skirmishes against Irradiya.
Cedric Alcuin
29 ✦ Ranger
Cedric's eldest son, noted for his unique interest in Irradiya. Has taken several secret excursions over the border.
Garron Alcuin
(firstborn son)The noble line of House Alcuin has ruled the fortified Northern city of Ironhall for over three centuries from their imposing seat of Shadowmount Keep.
As wardens of the northern marches bordering the hostile realm of Irradiya, the Alcuins are a martial house defined by an unwavering dedication to honor, valor, and the defense of the realm.
IRONHALL
Northern Eternia, on the border with IrradiyaBuilt atop a snowy mountain plateau, the fortress-city of Ironhall is the northernmost bastion of Starfall.
Its towering walls of blackstone and iron are an imposing sight, bristling with artillery and soldiers ever-watchful for an attack from Irradiya.
As the holding of House Alcuin, one of the kingdom's most martially-renowned noble families, Ironhall is a city built for war.
It is home to some of Starfall's greatest knights, warriors and weaponsmiths.
The smoke from its great forges is ever-present, and the ring of hammer on steel is a constant song.
Despite its grim and foreboding atmosphere, Ironhall has a rough charm. Its people are known for their uncompromising bravery and loyalty.
Great halls with roaring hearths can be found throughout the city, where soldiers gather to feast, drink and boast of their battlefield exploits.
The city has many monuments to fallen heroes.
However, located so close to enemy territory, a sense of paranoia permeates the city.
The Alcuin lords are infamous for their harsh treatment of suspected traitors.
House Arcandam
of Duskhollow
"In Shadow, Truth"
20✦Heir
Thrust into lordship at 16 after the untimely death of his father and mother, Lord Lucien, last of the Arcandum line, is a melancholy figure, and rarely leaves Hollowstone Keep.
Lord Lucien Arcandam
39✦Warrior, Scholar
An intelligent and driven man, Samael was brother to Lord Lucien's father. He has devoted his life to attempting to break the Arcandum family curse; a quest that took him deep into Irradiya, and he has not been seen since.
Lord Samael Arcandam
uncle to LucienHouse Arcandam rules Duskhollow, an eerie vale perpetually cloaked in a chilling mist.
Tragedy haunts the Arcandams, who are believed cursed, with most members dying from unnatural, unusual causes. Their family has dwindled to two members: Lord Lucien Arcandam, a young and arguably unfit ruler, and his uncle, Samael Arcandam, who disappeared mysteriously during a diplomatic mission.
Local legends claim that an ancient ancestor sealed their grim fate by disturbing the barrow of Polaris' Heir, a sacred burial site hidden deep within Duskhollow's shadowed forests.
Many whisper that Duskhollow is a realm where dark magic lingers. Fae creatures are often seen in the shadows of the vast, ancient trees.
DUSKHOLLOW
Northern EterniaDuskhollow is a foreboding forest of towering ebony trees stretching across the northern vales.
Its perpetual mist conceals both beauty and danger. Among its inhabitants are elusive silver-furred foxes, luminous luna moths, and flocks of onyx-feathered ravens rumored to be spies for the Null, the betrayer. Venturing too deep risks encounters with ancient ruins now home only to mournful shades.
At its edge lies Hollowstone Keep, ancestral seat of House Arcandam. A hulking fortress of dark granite with narrow towers and gargoyle-lined battlements, it exudes an air of sorrow.
Every year, during the Festival of Shadows, Hollowstone's halls are lit only by moonlight as the people honor those lost to Duskhollow's embrace.
It is said that those who wander too far into the forest during this time may glimpse ghostly figures or hear whispers not meant for mortal ears.
House Greene
of Balefire Reach
"From the Ashes"
Lord Daerik Greene
HeirMarik Greene
(second eldest son)Cassia Greene
(eldest daughter)Kieran Greene
(youngest son)House Greene rules Balefire Reach, but not without controversy.
Roughly thirty years ago, the Reach's previous rulers, House Balefire, were branded as traitors for the actions of Eoin Balefire, who attempted to assassinate the Eveningstar and seize the throne.
Though House Greene was granted dominion over the Reach for their role in thwarting the plot, their enemies still whisper that the Greenes were complicit in Eoin's treason as a means to usurp their rivals.
The Greenes have held on to power in part by reforming the selection of new dragonriders.
In the past, only noble-born sons could join the Duskborne Shields, the royal brotherhood of dragon knights.
But under the Greenes, any child who shows an affinity for dragon kinship may be chosen, regardless of bloodline, sex or reputation. This affinity is tested in the Night of Choosing, held each solstice. In a torch-lit cavern, children stand before a clutch of dragon eggs, hoping one will hatch for them. The lucky few become novice dragonriders, training in the keeps and aeries carved into the volcanic cliffs.
BALEFIRE REACH
North-Eastern EterniaBalefire Reach is a storm-lashed headland situated in the shadow of Mount Pyralis, an active volcano that looms over the surrounding ash-rich forests.
The humid, tropical climate created by the volcano's heat is ideal for cultivating the region's famed spices and citrus fruits.
But Balefire Reach is most renowned as the nesting grounds of Starfall's dragons and the training grounds of the Duskborne Shields, the kingdom's elite order of dragonriders.
Mount Pyralis is key to the dragons' presence in the Reach. Tunnels and caves warmed by the volcano's heat riddle the headland, forming perfect nesting chambers.
The dragons themselves are drawn to the volcano, sometimes disappearing inside for weeks at a time for reasons unknown. Some speculate they feed upon the energy of the molten earth itself.
The Blackfire Beacon, a colossal lighthouse of gleaming obsidian, stands eternal vigil over this domain.
Every year, during the festival of Dragonsnight, the Beacon's flames burn green to honor the fallen riders and their noble steeds. It is said that the Beacon's light can be seen even in Irradiya, a warning and a challenge to those who would threaten the Reach.
House Pascal
of Steelhold
"Honor Above All"
Lord Lorik Pascal
Lady Loretta Pascal
wifeSir Asteria Pascal
eldest daughterSir Adrian Pascal
youngest sonHouse Pascal rules Steelhold, the northern mountain stronghold of Eternia.
Known across the realm for their strict adherence to honor and chivalry, House Pascal has earned its reputation as Starfall's finest knights.
STEELHOLD
North EterniaSteelhold is a formidable city-fortress nestled in the foothills of the Dawnspire Mountains, an eternal sentinel standing watch over Eternia's northern marches.
At its heart looms The Last Citadel, an ancient keep of nigh-impregnable stone that has never fallen to siege or assault. Its tallest tower, Spear of Dawn, is said to be the first place in Eternia touched by morning light.
The Knights of the Argent Sword, scions of House Pascal trained in war from youth, are widely regarded as the kingdom’s most skilled warriors.
The Avenue of Valor, Steelhold’s main thoroughfare, is lined with statues of its greatest heroes. It leads to the Hall of Swords, where knights gather to feast and recount tales of valor.
Legend holds that Galahad Pascal, a forebear of House Pascal, single-handedly held The Last Citadel against an Irradiyan horde. His blood seeped into its stones upon his death, imbuing them with his indomitable spirit.
EASTERN HOUSES
House Crescas
of Highwind Keep
"Wisdom over Strength"
Lord Delwyne Crescas
House Crescas, rulers of Highwind Keep, are a proud and enigmatic lineage whose dual heritage intertwines human resilience and elven grace.
The Crescas bloodline originates from an alliance between an elven princess and a human knight. Their fae ancestry lends them blue-gray hair and uncanny grace, though some haughty nobles deride this as "tainted blood." Despite such rumors, House Crescas has remained steadfastly loyal to the Starfall crown.
HIGHWIND KEEP
Eastern EterniaStrategically vital as a bulwark against the fiery mountains of the north, Highwind Keep thrives amidst mystery.
Perched atop storm-lashed cliffs on Eternia’s western shores, Highwind Keep endures the wrath of sea and sky as a symbol of unyielding defiance. The keep’s architecture reflects this unique ancestry: graceful elven arches blend seamlessly with stout human-built ramparts. Intricate carvings of intertwined motifs speak to House Crescas' storied past.
Within its walls lies the fabled Great Library, renowned as a treasure trove of ancient knowledge. Towering shelves overflow with tomes penned in flowing elven script and weighty human codices. Whispers persist that its innermost vault holds forbidden texts of dark magic.
House Faleiro
of Shimmerglass
"Art is Eternal"
Lord Lysander Faleiro
Lady Merry Faleiro
wifeLady Moira Faleiro
wifeTitus Faleiro
husbandAjai Faleiro
honorary memberHouse Faleiro rules over Shimmerglass, a vibrant port city often hailed as the cultural heart of Eternia.
Known for their flamboyant, creative, and eccentric nature, the Faleiros are celebrated aesthetes who have embraced art as a cornerstone of their identity.
Once disgraced nobles, the Faleiros founded Shimmerglass as a refuge for outcasts, granting pardons to any who would settle there. Today, their legacy lives on in the city's exceptionally diverse citizenry—humans, elves, dwarves, and many others live and create side by side.
SHIMMERGLASS
Eastern Coast of EterniaShimmerglass, situated on the far coast of Eastern Eternia, is famed for its arts scene. Its cobblestone streets teem with life—bards, mummers' troupes, and artisans fill its neighborhoods. At its heart lies the Crafter's Commons: a bustling plaza where makers collaborate and seek noble patrons.
Each district boasts unique cultural specialties. The Fashion District overflows with clothiers' shops, while elven artisans craft exquisite porcelain in the Ceramic Quarter. In the vibrant Painters' Plaza, al fresco portrait studios buzz with activity. The Shimmerglass College trains troubadours whose songs echo through Eternia.
The city’s architecture reflects its rich history—elaborate facades adorned with mosaics dazzle visitors at every turn.
Prosperity flows through Shimmerglass's harbor as ships laden with spices, fabrics, and rare art arrive daily. Yet beneath its glittering surface lies an undercurrent of rebellion—a remnant of its origins as a haven for freethinkers and radicals.
House Mead
of Goldenfield
"Sow and Reap"
Lady Elspeth Mead
Lord Arson Mead
husbandHouse Mead rules over Goldenfield, a verdant patchwork of farms and vineyards in Southwest Eternia.
Renowned for its fertile lands, House Mead is famed across the kingdom for producing fine wines, golden wheat, and honeyed mead.
Known for being industrious yet shrewd, House Mead enjoys a reputation for both generosity and sharp trade negotiations. However, their wealth has bred whispers of inequity among Goldenfield's common folk.
Yet beneath this veneer of prosperity lies unrest. A revolutionary movement known as The Honeyed Tongue secretly agitates for equitable wealth distribution, casting shadows over Goldenfield's golden plains.
For now, however, Goldenfield remains a shimmering jewel—a land where honey flows freely, laughter rings through taverns, and life's sweetness is savored by all who dwell there.
GOLDENFIELD
Central EterniaThe golden plains surrounding Goldenfield shimmer under the sun like an endless sea of wheat. The region's countless apiaries fill the air with the sweet scent of honey, while its vineyards produce some of Eternia's most coveted wines.
Nestled amidst sun-drenched fields lies The Honeyheart, the Mead family's ancestral manor. Surrounded by lush gardens and orchards buzzing with bees, it exemplifies their opulent tastes and patronage of the arts.
At the heart of Goldenfield is The Lycaeum, a prestigious university that serves as a beacon of knowledge across Eternia. Housing grand libraries and laboratories, it has produced some of the brightest minds in the realm.
The lifeblood of the city is its thriving marketplace, where merchants trade in Goldenfield's famed goods. Taverns like The Buzzing Bee overflow with revelry each evening, particularly during the celebrated Midsummer Honey Fair, which unites all classes to honor the land's bounty.
Though idyllic on its surface, this prosperity often serves as a gilded mask for deeper inequalities within its borders.
House Wells
of Sunhold
"Enduring as the Sands"
Lady Nayara Wells
HeirYsara Wells
(sister) Once a minor house, the Wells' fortunes were revived a century ago when the previous lord secured a contract to supply Starfall's armies with water and provisions during the War of Burning Sands. Their role as logistical masters of the desert routes soon made them indispensable to the crown.
Though not known for martial skill, House Wells has maintained power through cunning economic maneuvering and a network of informants across the desert cities and caravans. Rumors persist of their involvement in smuggling rings and unsavory business partnerships.
SUNHOLD
South-Eastern Eternia In the arid, sun-scorched lands of Eastern Eternia lies Sunhold, a city-oasis built around a massive sandstone mesa. The city proper is carved directly into the rock of the mesa itself, a warren of dwellings, storehouses, and passages that spiral up through the stone. Crowning the summit is the Sunspire, the ornate keep of House Wells.
At the base of the mesa, fed by an underground aquifer, is the Oasis - a lush garden of date palms, flowering cacti, and reflecting pools. This slice of paradise in the harsh desert is the lifeblood of the city, providing both water and shade.
House Wells has grown prosperous through their control of the eastern trade routes, especially the lucrative spice trade. Sunhold is a major hub for caravans, its markets always bustling with merchants and exotic goods from lands beyond Eternia.
The city is known for its skilled weavers, who craft vibrant tapestries and rugs prized throughout the kingdom.
However, life in Sunhold is not without its dangers. The surrounding desert is home to marauding bandits and strange, monstrous creatures said to burrow up from beneath the sands. House Wells is constantly working to maintain the safety of the trade routes.
SOUTHERN HOUSES
House Erlewine
of Mistfall
"In Death, Peace"
Lord Hadriel Erlewine
House Erlewine rules Mistfall, a town famed for its ethereal beauty and macabre traditions.
House Erlewine, somber and pious, reveres death as sacred and inevitable. Their rulers are known for a tradition of hereditary blindness — those born sighted blind themselves upon ascending to power, emulating the ancient Deathdreamers.
These oracles were said to commune with the deceased through dreams, carrying their messages to the living. Though centuries have passed since their time, this legacy intertwines with every facet of Mistfall’s identity.
MISTFALL
Southern EterniaPerpetually veiled in silver mists, Mistfall lies nestled in a vast river delta, its labyrinthine streets shrouded in fog that seems to have a mind of its own.
Renowned for the mastery of silk weaving, Mistfall’s artisans produce garments prized throughout Eternia for their delicate strength and luster. This craft thrives due to the region's cool, misty climate — ideal for cultivating silkworms.
At the heart of Mistfall rises Whisperwind Cathedral, its domes and spires piercing through the swirling haze. Dedicated to Haunt, god of death and dreams, the cathedral serves as both a place of worship and a hub for elaborate funerary rites that celebrate life rather than mourn its end.
House Gaffarel
of Stormhaven
"The Tide Obeys"
Lord Valryk Gaffarel
House Gaffarel rules over Stormhaven, a turbulent port town on Eternia's storm-lashed western coast.
The house descends from Varos Gaffarel, an infamous pirate king who, according to legend, won lordship in a game of chance against the then-king of Starfall. In return for his title, Varos vowed to protect Eternia's coasts from his former brethren.
However, whispers persist that Varos' descendants maintain ties to the criminal underworld, walking a thin line between loyalty and piracy.
STORMHAVEN
South-Eastern EterniaBeneath the shadow of Gaffarel Keep, a hardscrabble town sprawls with steep roofs and crooked alleys. Here, two laws reign supreme: the Gaffarels' governance and the pirate's code. Taverns such as The Hanged Man and The Widow's Lament teem with smugglers and sellswords, while duels and shady dealings are common occurrences.
At the heart of this chaotic town lies the infamous Drowned Market, where exotic wares and stolen goods are bartered under dim lantern light.
Despite its notoriety, Stormhaven stands as a bulwark against threats from beyond Eternia’s south and western seas. The Starfall crown relies on House Gaffarel to maintain order - though some claim this autonomy grants them too much power.
The people of Stormhaven are as hard as the storm-beaten rock their town is carved into: dour, suspicious, and fiercely loyal to their own.
House Hand
of Moonmont
"In Faith, Unity"
High Mother Seraphine Hand
Lord Aran Hand
Seraphine's fatherHouse Hand rules Moonmont, a sacred mountain city carved into Mount Ascension, the tallest peak in the south-eastern Sunscorched Lands.
The Hands are storied to descend from Sel's first high priest, and their rule is marked by devotion and loyalty to both gods and crown. However, rumors persist of secret corruption beneath their pious facade.
The Lord's Vigil, an elite order of knight-monks, serves as Moonmont's protectors. These warrior-priests bear a solar cross upon their armor and carry out divine justice.
MOONMONT
Southern EterniaMoonmont's countless temples, shrines, and monasteries attract worshippers of the Eight from across the kingdom. The summit holds the sacred Cathedra Solaris, where the eternal flame of the sun goddess Sel burns unceasingly.
In contrast, far below lies the Cathedra Nocturne, a cavernous fane where rites to Polaris, god of the night, are performed in solemn silence.
The road up to Moonmont is lined with bustling markets and inns to serve the endless influx of pilgrims seeking enlightenment or absolution.
This labyrinthine citadel is both a holy refuge for Eternia’s faithful and a bastion of power for House Hand—its gleaming spires visible for miles across the sunscorched horizon.
House Rodden
of Crowsroost
"Feast on Strife"
Lady Morrigan Rodden
Lord Ceres Rodden
husbandEryk Rodden
second-eldest sonCaeron Rodden
Morrigan's brotherHouse Rodden rules Crowsroost, a fortress perched atop a towering cliff on the storm-lashed southern coast.
Known for their dour demeanor and clad in black, the Roddens are unparalleled seafarers. Their mastery of Starfall's tempestuous seas is legendary.
Every able-bodied Rodden must earn a "sea-name" by serving aboard one of the house’s ships for at least a year. Even Lady Morrigan herself—known as "Morrigan Blackgull"—once earned her name through daring raids.
Relationships with other houses are varied. They maintain a bitter rivalry with House Gaffarel, clashes between their fleets often boiling over into bloodshed.
CROWSROOST
Southernmost EterniaThe heart of their seat is The Aviary, Crowsroost’s tallest tower, where hundreds of crows roost. More than mere birds, these crows serve as spies and omens. Some say they can even foretell death.
Beneath Crowsroost lies The Brinehold—a labyrinth of wave-flooded dungeons accessible only during low tide.
Prisoners here dread the rising tides that slowly submerge the lowest cells.
WESTERN HOUSES
House Athari
of Crystalhame
"Purity Through Adversity"
Lady Eira Athari
House Athari rules Crystalhame, a resplendent ice citadel situated in Eternia's Frozen West, where the landscape is a stark expanse of glaciers and tundra.
Within its heart lies the Lunar Hall, where the Athari nobles lounge on thrones carved from massive blocks of ice. Known for their silver hair, unearthly beauty and tolerance to cold, they rule with a detached grace said to echo the eternal stillness of the ice.
Rumors abound that House Athari wields ice magic, their longevity stemming from secrets hidden deep within Crystalhame's core. Beneath the citadel lies the Athenaeum, a grand library with knowledge etched onto sheets of ice. Even deeper are the family Crypts, where ancestors rest in frozen sarcophagi - some say their eternal youth is tied to an icy vault within.
CRYSTALHAME
Northern Eternia - Frozen WestCrystalhame rises like a diamond from the frozen earth, its crystalline spires catching the arctic light and casting kaleidoscopic reflections across the snow. The citadel appears almost organic, as though grown rather than built, with twisting chambers carved into glacial walls.
The common folk live at Crystalhame’s base in crystalline homes scattered across the tundra. They sustain themselves by fishing in gelid waters and hunting pale creatures adapted to this unforgiving land. Yet their fealty is borne of necessity; House Athari’s rule is cold and unyielding, as unchanging as the glaciers they inhabit.
House Fauxe
of Trophyhill
"The Hunt is All"
House Fauxe rules Trophyhill, their seat within the primeval forest of Western Starfall. The family has long been shrouded in dark lore due to their contentious relationship with fae creatures.
Generations ago, a Fauxe hunting party unwittingly killed a sacred white stag beloved by Verdan, the nature god.
In his wrath, Verdan placed a hex upon their bloodline: a ceaseless hunger for dangerous prey. The more they hunt, the more beastlike they become.
This curse has driven many a Fauxe to ruin, pursuing ever more elusive quarry in their desperate attempts to sate their unnatural urges.
TROPHYHILL
Central-Western EterniaThe people of Trophyhill have adapted to this savage legacy. Their economy revolves around the hunt:
- The Skinners' Quarter is filled with leatherworkers, tanners, and furriers.
- The town's blacksmiths produce exquisite weapons and traps for monster hunting.
- Apothecaries and alchemists distill potions from beast organs.
- The Beastmasters' Guild trains companion creatures such as hawks and hounds.
The walled town itself, adorned with monstrous trophies from past hunts, feels both like a fortress and a museum to their bloody craft.
Trophyhill Keep, ancestral seat of House Fauxe, is infamous for its macabre halls filled with taxidermied beasts — and the whispered curses that linger within.
The dense forests surrounding Trophyhill are home to both natural predators and strange fae beings.
Though ostensibly loyal vassals of Starfall’s crown, there is an unease about those who dwell here. Few outside Trophyhill trust the Fauxes — or dare test their skill in lethal games of pursuit.
It is said that during The Bloodmoon Hunt Festival, lord and commoner alike compete to claim the most glorious kill under Verdan’s wachful gaze.
House Ridwan
of Raven's Watch
"Knowledge is Power"
Lord Malakai Ridwan
HeirAstra Ridwan
(firstborn child) House Ridwan has long been whispered about in the halls of power - an ancient bloodline steeped in occult tradition and arcane secrets. For generations, the Ridwans have produced some of Starfall's most brilliant scholars and mages, their mastery rivaled only by their ambition.
But this knowledge comes at a price. Rumors abound of the unsavory rituals and pacts that have fueled the family's rise, of shadowed halls lined with tomes of forbidden lore.
Despite their pledged loyalty to the crown, there are whispers that House Ridwan's true allegiance lies with powers far older and more sinister than mere kings and queens.
From their somber keep overlooking the sea, the Ridwans watch and wait, their motives as inscrutable as the midnight tides. In the city's darkened corners, it's said that no secret is safe from the eyes of Ridwan spies and that those who cross the family have a habit of vanishing into the night, never to be seen again.
RAVEN'S WATCH
Western Eternia, near the Starless Sea Clinging to the mist-shrouded cliffs of Western Eternia, the somber city of Ravenswatch looms over the crashing waves of the Starless Sea. A city of dark stone and weathered wood, it seems to blend into the bleak, gray landscape. Twisted, salt-sprayed trees cling to the cliff faces, and the cries of sea birds echo constantly through the air.
House Ridwan rules this melancholy domain, their keep a grim, hulking structure at the city's highest point. The Ridwans are known for their fascination with death and the occult, and whispered rumors accuse them of practicing dark magics in their keep's hidden chambers.
Despite its ominous atmosphere, Ravenswatch is a city of great learning. It is home to the Ravenscript Academy, Eternia's most prestigious center for the study of magic, alchemy, and esoteric arts. Scholars and students from across the kingdom flock to its vast libraries to study under renowned masters.
The city's location makes it an important port, with ships braving treacherous waters to bring goods and travelers. The docks are always busy, but there's an underlying sense of unease with grim watch-towers overseeing all activities.
LORD GIDEON FAUXE
the old bear
❝ Alric was born to hunt. Keen as a wolf. I taught him to track, to kill, to survive. No beast could match him. And now he's gone, slain by some green boy playing at knighthood. ❞
proud ⋆ fierce ⋆ blunt
appearance | |
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hair gray | eyes gray |
height 6'2" / 188 cm | age 53 |
scent musk / pine / blood |
info | |
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born winter, 531 AP | sex male |
home trophyhill | species human (cursed) |
favorites | |
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color red | food veal |
drink red wine | god cinder |
Alternate Scenarios
Relationships
backstory
Gideon is the stern patriarch of House Fauxe, one of Starfall's oldest noble families. He rules Trophyhill, a walled town in the primeval forests of western Eternia.
The Fauxes are master hunters afflicted by an ancient fae curse that forever drives them to stalk deadlier prey.
Gideon underwent the painful first transformation into a werebear during adolescence, seen as a rite of passage for all children of House Fauxe who carry the cursed blood.
He became Lord of House Fauxe and master of Trophyhill after his mother's death, and entered a political, loveless marriage to Elara Erlewine, the melancholy second-eldest daughter of House Erlewine.
Gideon has sired three children, Alric, Lyra (his only daughter) and Tristan, with his eldest son Alric being his pride and, prior to Alric's untimely death, heir apparent.
Alric was chosen to serve as one of the Dawnstar's Keepers, at the time considered a great honor for House Fauxe.
notes
- hardened by grief over his son, now hates Oberon & the dawnstar
- tends to shift more uncontrollably in his old age
DRAGONKNIGHT HARREN ALCUIN
mentor of the duskborne shields
❝ The Shields were weakened by Balefire's restrictions - after all, it's the egg who chooses the child. Yet I cannot help but imagine how my father would react had he lived to see a commoner astride a dragon. He...would not approve, I believe. ❞
stoic ⋆ honorable ⋆ reserved
appearance | |
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hair black | eyes silver-gold |
height 6'3" / 189 cm | age 48 |
scent ash / sword oil / leather |
info | |
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born autumn, 536 AP | sex male |
home ironhall | species human |
favorites | |
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color black | food lamb |
drink water | god cinder |
Alternate Scenarios
Relationships
backstory
Born the second-eldest child of Idris Alcuin, Harren was raised under the militant lifestyle and harsh expectations of House Alcuin.
While his elder brother Cedric rose to lead their house, Harren became a knight, determined to bring honor to his house but not interested in chasing glory.
As a young man, he unexpectedly became bonded to the ancient dragon Velkrith after stumbling into its lair while pursuing a thief and accidentally waking the beast, which had been slumbering for centuries.
Harren sought out the Duskborne Shields in the Reach for training, a mere year before the failed Balefire rebellion.
That was nearly thirty years ago, now Harren is a hardened warrior and a mentor to the young dragonknights training at the Reach.
notes
- close to his brother Cedric, but rarely sees him due to their respect duties
- was present during House Balefire's attempted rebellion, and personally killed Eoin Balefire in combat.
- has never taken a lover
SKYCREST the capital city
Skycrest is the resplendent capital city of the Kingdom of Starfall, nestled in a valley and surrounded by rivers.A sprawling marvel of white stone, it is known for its many waterfalls that cascade down from the city heights, flowing through a network of canals before emptying into the Moon river.
Skycrest is split into multiple districts, such as the Garden District where the nobility reside in their lavish manors, and the Waterway District with its many docks, warehouses and merchant quarters.
As the kingdom's capital, Skycrest is its center of governance, religion, trade and culture. It is a diverse but stratified city, with a strict social hierarchy. The city is also home to multiple temples, including the grand Cathedral of Polaris.
At the highest point of the city sits the Starlight Keep, an immense castle complex that serves as the seat of the royal family.Constructed from glimmering marble, its tall spires and domed roofs rise high above the surrounding districts, visible from nearly any point in the city. The castle is said to be a gift from the gods themselves.
Beneath the city lies the Tunnels, a twisting labyrinth of ancient passages rumored to be the former lair of an immense dragon. Now, it serves as the city's seedy underbelly, home to all manner of rogues and illicit trades.
POLARIS, god of night
Polaris is the Eternian god of night, darkness, and the moon.Brother to Sel and father to the mythical Polaris' Heir, said to be the founder of Starfall.Polaris is stern but just and merciful, granting wisdom and strength to those who revere the night.His symbols are the crescent moon and owl.The Starlight Dynasty descends from Polaris. Polaris is depicted as an older man with silver hair and eyes that shine like starlight.
SEL, goddess of the sun
Sel is the Eternian goddess of day, light, and the sun.Elder sister of Polaris, Sel is bold and compassionate, blessing followers with vitality and abundance.Her symbols are the radiant sun and eagle.Sel is depicted as a female warrior with flaming hair. She is celebrated during harvest festivals.
The elemental gods, sometimes known as the "four half-siblings", are the children of Polaris and Sel by various lovers.
They are often depicted as a dysfunctional family; a drought might be blamed on Swell's frequent arguments with Verdan, for example.
VERDAN, god of earth
Verdan, god of nature, is an eternally youthful, satyr-like being who presides over the wilds.Vain and debauched, he indulges in earthly pleasures often, and his children frequently have animal-like features.Verdan blesses harvests and hunts, and is often invoked in fertility rites.His capricious favor can bring abundance or blight.Verdan is patron to rangers, hunters, druids, and those who live off the land.
ZEPHYR, god of air
Zephyr is the free-spirited and easy going god of the winds, who wanders the world as an eternal vagrant.Patron to travelers, Zephyr can bless journeys with swift winds or confound with still air. Sailors are also especially found of Zephyr, as he is considered a calmer and thus more trustworthy patron than his sister, Swell.Thieves and nomads seek Zephyr's favor for speed and stealth.He is often depicted as a weary traveller, hair and cloak billowing in an unseen breeze.
SWELL, goddess of water
Swell, the moody and mercurial goddess of oceans, controls the tides and storms that can bless or doom sailors.Seafarers offer prayers and sacrifices to Swell for safe passage and bountiful fishing. Swell is also the goddess of luck and chance, making her a popular patron for gamblers.She is often depicted as a handsome warrior-maiden rising from the waves, or as a terrible kraken calling up maelstroms.
CINDER, god of fire
Cinder, the temperamental god of fire, embodies both the destructive and life-giving aspects of flame.Quick to anger but also fiercely passionate, Cinder is the patron of dragons and the men and women who ride them.His rare blessings can imbue weapons with fiery enchantments or warriors with immense power.Volcanoes are seen as Cinder's domain, and he is both feared and revered by those who live near them.
The rest of the Eight are more enigmatic in nature, holding dominion over life's mysteries and challenges.
WHISPER, god of secrets
Whisper is the androgynous and enigmatic god of secrets, who knows all and sees all from the shadows.Often taking the form of a great serpent, Whisper trades in information and intrigue.Spies, assassins and those who deal in secret knowledge pray to Whisper for protection and guidance.No secret is hidden from Whisper, and their favor can bring great power... at a price.
VERVE, god of love
Verve is the sensual and alluring god of love and fertility, an androgynous figure often depicted as a shimmering shadow that transforms into the viewer's true desire.Verve presides over matters of desire, from tender romance to raw lust.Worshippers invoke Verve for luck in love, potency in bed, and fertility of womb.Verve's blessings can spark overwhelming passion, while their curses doom love to wither and die.
HAUNT, god of death
Haunt is the god of death in the Eternian pantheon, and the oldest of The Eight.Often depicted as a melancholy, spectral figure cloaked in shadow.Despite his grim domain, Haunt is seen as a benevolent and kindly god who guides souls to the afterlife.Worshippers pray to him for peaceful passings and to watch over deceased loved ones.
IRRADIYA land of eternal twilight
Irradiya, Starfall's ancient enemy, lies north of Eternia, its lands shrouded in perpetual twilight. Powerful magic dims the sun's rays, casting long shadows across the eerie landscape.
A palpable aura of dread hangs over Irradiya. Unholy shapes move in the shadows of its cities. Travelers are warned to avoid Irradiya's lands, lest they fall victim to the cruel whims of its undying lords.In Starfall, Irradiya is a name spoken only in fearful whispers, a nightmare realm where the darkest magics hold sway.
The Vilegore Family
Irradiya is an insular, decadent society steeped in blood magic and occult rituals. Rumors speak of the ruling family's debauched "blood feasts". Relations with Starfall are hostile, with frequent skirmishes along the borders.
This dark realm is ruled by the Vilegore family, an ancient creed of vampiric high elves known to humans as "leeches". Cold and haughty, the elves consider themselves superior to other races. Humans regard them as untrustworthy and dangerous.
HOUSE VILEGORE
House Vilegore has ruled Irradiya for centuries: an ancient dynasty of powerful high elf blood mages and vampires.Lord Eridyn is the current ruler, known for his ruthless treatment of prisoners.He has five children with his wife Lilia;Azrael, Liana, Alexiel, Therin and Deiliel.
Rumors speak of the family's decadent "blood feasts" and occult rituals.
The Vilegores are bitter enemies of Starfall's royal family - namely due to their goal of bringing eternal night to all of Eternia, and destroying or enslaving anyone who gets in their way.
PRINCE AZRAEL VILEGORE
eldest son
❝ You should be flattered that I care enough to chase you, truly. Not everyone gets to say they were hunted by the Prince of Irradiya. ❞
sadistic ⋆ brutal ⋆ spoiled
appearance | |
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hair black | eyes red |
height 6'1" / 185 cm | age 328 |
scent steel / jasmine /blood |
info | |
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born winter, 256 AP | sex male |
home irradiya | species high elf |
favorites | |
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color red | food human |
drink red wine | sibling deliel |
Alternate Scenarios
RELATIONSHIPS
backstory
As firstborn son of Lord Eridyn, Azrael was groomed from birth to one day rule Irradiya.
He was greatly influenced by his childhood guardians and tutors; namely his personal knight, Sir Alayn Darkwreath and the Vilegore's torturer, Raveneye.
As a child, he delighted in tormenting the human slaves and prisoners kept by his family for blood and sport.
When he came of age, Azrael led numerous raids into Starfall and gained reknown as a blood thirsty warrior who had no mercy for his victims.
notes
- prefers to hunt/chase before drinking blood from his prey
- deeply dislikes his brother Alexiel
PRINCE ALEXIEL VILEGORE
the spare
❝ I still remember the first time I tasted human blood. The richness... there's no going back after that. Humans may be filth, but at least they have decency to be palatable. ❞
melancholy ⋆ arrogant ⋆ depressed
appearance | |
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hair gray | eyes red |
height 6'3" / 189 cm | age 317 |
scent petrichor / decaying roses / copper |
info | |
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born spring, 267 AP | sex male |
home irradiya | species high elf |
favorites | |
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color blue | food blackberry cake |
drink white wine | sibling liana |
Alternate Scenarios
RELATIONSHIPS
backstory
Alexiel is the second eldest of the five Vilegore siblings, born and raised in the shadowed halls of the Twilight Palace.
He was groomed from birth to believe in high elven supremacy and that the Irradiyan royal family has a divine right to rule. Alexiel has never seen natural sunlight, as leaving Irradiya's borders means losing the magic that shrouds the land in darkness.
Throughout his life, all of Alexiel's needs have always been attended to by thralls, leading him to develop selfish and spoilt tendencies.
notes
- virgin
- secretly fascinated by Starfallian culture
- scar is from his brother, azrael, given during childhood
PRINCESS LIANA VILEGORE
eldest daughter
❝ I remember the first time I saw the stars. Not the pale imitations we see here in Irradiya, but the true stars, blazing in the night sky over Starfall. It was... breathtaking. ❞
melancholy ⋆ arrogant ⋆ depressed
appearance | |
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hair blue-gray | eyes red |
height 6'3" / 189 cm | age 317 |
scent pomegranate / old books / jasmine |
info | |
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born spring, 267 AP | sex female |
home irradiya | species high elf |
favorites | |
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color white | food blackberry cake |
drink jasmine tea | sibling alexiel |
Alternate Scenarios
RELATIONSHIPS
backstory
Born moments after her twin brother Alexiel, Liana has always been aware of her place in the Vilegore hierarchy as the only daughter.
While she received the education and training expected of a princess, she often felt overshadowed by her elder brother Azrael and overlooked in favor of her twin, Alexiel, who was seen as more malleable and easier to control.
Liana witnessed countless acts of cruelty and bloodshed from a young age and developed a fascination with forbidden knowledge, particular about Starfall and its gods.
Though less ruthless than her siblings, Liana still believes in Irradiyan superiority - to a degree.
notes
- Liana gave herself a similar scar to Alexiel when they were children so he would not feel alone.
- secretly fascinated by Starfallian culture