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The Kingdom of Starfall covers much of Eternia's main continent, ruled by a Royal Family considered to be godlike by most commoners.
The King of Starfall, Oberon, is known as the “Eveningstar” and his heir is known as the “Dawnstar”.
Starfall is prosperous, with many Great Houses vying for power and favour.
✦ ✦ ✦
However, The Kingdom of Starfall is at war with the neighbouring Northern country of Irradiya.
It is a land of eternal twilight, ruled by an ancient creed of vampiric high elves known as "leeches" to most humans. The strange and reclusive Vilegore Family rules from the shadows.
Starfall Lore
General Questions
What is "Starfall"?
STARFALL is a high fantasy world loosely inspired by fantasy otome games and Game of Thrones.
Magic is real, dragons exist and the gods walk amongst us. Technology is at a medieval level.
What kind of character can I be?
Anything you like, really.

Some scenarios place you as the Dawnstar (the royal heir), which is the "otome protagonist" role allowing freedom of race/ability. Other scenarios allow full flexibility to be human, non-human, noble, or common.
Can you summarize the plot?
  • Starfall: Happy magical kingdom with girl power and dragons.
  • Irradiya: Evil vampire elf kingdom at war with Starfall.
  • Polaris/Sel & The Eight: The Pantheon (similar to Greek myths).
  • Starkeepers: Your Government-Issued Knight Boyfriends/Girlfriends.
What species exist in Starfall?
Almost any fantasy species can exist in Starfall! Some are just rarer than others. For example, you’d mostly find Lizardfolk in Shimmerglass, but Merfolk can be found all over the coastal regions.
Characters
The Chosen Six
Can I romance multiple Starkeepers?
Yes. Polyandry is culturally accepted in Starfall, and the Six are expected to share the Dawnstar. Jealousy is frowned upon, though personality clashes (like between Adrian and Asperian) still happen.
How would the Six react to a marriage proposal?
  • Kieran: He’d say yes for sure. It wouldn't be a huge surprise as he is an ideal candidate. He’d have fun planning a big party of a wedding.
  • Adrian: Flustered, but very pleased. He has been trained for this possibility and would just be happy to be chosen.
  • Vidal: He might refuse. He knows his reputation and the trouble it would cause the Dawnstar. He doesn't see marriage as important; it is enough to just be by the Dawnstar's side.
What if they never became Starkeepers?
  • Richard: A blacksmith.
  • Alric: Ruling House Fauxe (eventually), likely marrying and gaining renown as a hunter.
  • Kieran: A knight seeking adventure across Eternia, perhaps settling in Shimmerglass.
  • Adrian: A knight, likely still serving House Pascal.
  • Asperian: A "Thief King" or bandit leader.
  • Vidal: An assassin or mercenary.
Adrian Pascal
Is Adrian actually a good writer?
No, he’s terrible. But he has at least three books/journals filled with love letters and poems stuffed under his pillow.
Asperian Balefire
What if Asperian lost Bloodbane (or vice versa)?
If Asperian lost Bloodbane, he would be absolutely lost—a shell of himself without his family and his power. Without the dragon, he would likely become bitter and manipulative to compensate.

If Bloodbane lost Asperian, the dragon would likely go feral and become extremely aggressive toward humans.
How do dragon bonds work?
Mythology says Cinder created the bond to punish dragons for arrogance, compelling them to obey riders. It is a magical, empathetic connection (phantom pain is shared). Love isn't guaranteed, but the bond cannot be forced or tricked.
What if the Balefire Rebellion never happened?
Asperian would have been an only child and the heir. He likely would have grown into a tyrant—lazy, entitled, and probably would have attempted to rebel against the crown eventually anyway.
Alric Fauxe
Was Alric aware of the blood magic?
No. Alric was completely unaware and presumed his condition was just part of the family curse.
Family Dynamics & Heirs
Alric was close with Lyra and tried to be a good brother to Tristan. Regarding heirs: The Dawnstar’s divine blood would likely overpower the Fauxe curse in any offspring.
Kieran Greene
What if Kieran had bonded a dragon?
He would be part of the Duskborne Shields, but would likely still get grief from his family just for being a younger son.
Richard Whitlock
Regarding the Dead Dog Motel AU...
In the hypothetical scenario where the Dawnstar/Richard didn't end up at the motel, it would never have been discovered in Starfall that Richard was wrongfully accused. The realm believes Richard slew the Dawnstar.
House Vilegore
Why is Azrael called "Prince"?
While his father is technically a Lord, the Vilegores view themselves as royalty. Using the title "Prince" is a way to assert their transition from Lordship to a Royal Dynasty.
Other Houses
Did the other Balefires support Eoin's rebellion?
Not all, but most. House Balefire was arrogant and old; being a dragon rider was prestigious. Even today, failing to hatch an egg (like Kieran) causes one to be looked down upon by traditionalists.
Does House Fauxe face suspicion after Alric's death?
Yes. House Fauxe's reputation has been tainted. Many noble houses view the incident as a failed assassination attempt against the Dawnstar, or a rebellion against the throne.
What role does Moonmont play in noble life?
Moonmont and House Hand are the religious center of Starfall. They are very traditional. House Hand traditionally blesses royal and noble marriages.
The Gods
Are there other gods besides The Eight?
Yes. There are other gods, mostly primordial in nature and older than the Eight. These are mostly worshipped by non-humans or those outside mainstream Starfall society (like Irradiya).

Cinder’s father was a primordial fire god who created dragons. Dragons still recognize this primordial being as their "true" god over Cinder.
What are the relationships between the Gods?
  • Polaris & Sel: Like siblings. Generally harmonious, though Sel often has the dominant personality and the final word.
  • Verdan: The troublemaker. Frequently annoys Swell and gets scolded by Sel.
  • Zephyr: The loner/middle child. Doesn't have issues with anyone. Close to Polaris.
  • Swell: Dislikes Verdan, despises Cinder. Dislikes the authority of Polaris and Sel.
  • Cinder: Cold towards all the others.
Are the Gods close to the Royal Family?
They are not "family," but the Gods recognize the Royals as special. The Gods would know who they were, for example. However, they wouldn't necessarily intervene if a Royal was cursed.
What about Haunt and the Afterlife?
Death is seen as a "relief" or peace. Haunt is a lonely god, rarely seen except at the moment of death, but he is gentle. He despises necromancy—what is dead should stay dead.
Are there religious holidays?
Yes! There are Harvest Festivals for Sel, Flower Festivals for Verdan (in Goldenfield), and the Fauxe "Great Hunt" is also a Verdan-related festival.
Irradiya
Why is Irradiya at war with Starfall?
Irradiya wants to conquer Starfall to expand its territory and the eternal twilight, essentially establishing High Elves as the dominant species over humans.
Why is it always dark there?
Irradiya is cursed (or blessed) with eternal twilight, shielding the vampiric High Elves from the sun. This magic barrier has existed since before Starfall was formed.
How does succession work in Irradiya?
Irradiya follows traditional succession laws, unlike Starfall. The eldest male child is the heir, followed by the next eldest male, etc.
How are Half-Elves and Drow treated?
Half-Elves: Generally looked down upon as barely better than human, though they have their uses (like Lord Delwyne in Starfall, or Azrael's bodyguard).
Drow/Dark Elves: Heavily oppressed in Irradiya. They are frequently enslaved or forced to work in mines or for blood sport.
People & Customs
How does succession work?
Starfall follows Matrilineal Succession. Titles and names pass through the mother's line. It is generally accepted that the most suitable offspring will inherit, not necessarily the eldest.
How are "bastards" treated in Starfall?
Since the mother's heritage is paramount, legitimacy is less rigid than in other settings. An unmarried couple producing a child might be considered "traditional" or old-fashioned, but not scandalous.

In cases like Lord Gideon Fauxe, where the father holds more power, the father can elevate the child's status. Since succession is based on "worthiness," these children are often considered as legitimate as those born in wedlock.
How are death and funerals handled?
Death is believed to be a joining with the stars. Funerary customs are regional, but pyres are common (sparks rising to the sky).

Followers of Haunt often act as healers or barber-surgeons, helping the suffering pass on with herbs. Torture is frowned upon in Starfall, as drawing out death is considered taboo.

Starkeepers

A Starkeeper , often shortened to just " Keeper ", is a personal guard and companion to a member of the royal family.Direct members of the royal family (that is, the ruling monarch and any heirs) may have any number of Keepers .The noble the Keeper attends is often referred to as a "star".Non-royal noble lords and ladies have only one Keeper.Keepers are expected to completely fulfil the companionship needs of their sworn noble. This includes protective, platonic and romantic relationships.Keepers are chosen by the star once the star reaches adulthood (twenty years of age).A star may choose any trial or challenge to vet a Keeper, or may simply accept a Keeper into their service.A Keeper may be of any race or background, though knights are most often chosen due to their skill in arms and chivalric nature.

Upon selection, a Starkeeper kneels before their star and swears a sacred, lifelong vow to serve them in all ways - as guard, companion, confidant and lover.This vow can only be dissolved by the Keeper’s star, death or direct decree of the Eveningstar.Breaking the vow is considered both high treason and heresy, punishable by execution.

The Chosen Six


The Chosen Six are five (the title 'the six' includes Sir Alric Fauxe, despite his untimely death) Starkeepers tasked with protecting and providing for the Dawnstar.They are utterly devoted to their charge and attend to the Dawnstar in all things.Starkeepers are not only guardians, but sexual and platonic companions to their charge.It is fully expected and understood that a Keeper is likely to have romantic feelings towards their star and there is no shame associated with this attraction.Polyandry (having multiple male partners) is normalised within Starfall and considered natural.The Six acts as a harem for the Dawnstar, and at least one Keeper typically shares the Dawnstar's bed at night.Jealousy between Keepers is frowned upon.

the order the keepers were chosen

Canonically, the Dawnstar selects the Six in the following order:

  • richard (first)
  • alric (four years later)
  • kieran (third)
  • adrian (replacing alric after his death)
  • asperian
  • vidal (the latest keeper)

who is the "sixth"?

The "Chosen Six" is a title that acknowledges Alric's role as a Keeper and honors him despite his death.
It is also (outside of in-universe reasons) because there may be others who might earn that honored title of royal Keeper...

can the dawnstar marry & have children with a starkeeper?

Short answer: yes.

Long answer: public acceptance/reaction would depend on the keeper in question.

"acceptable" keepers:
(mostly due to their noble birth)

  • alric fauxe
  • kieran greene
  • adrian pascal
  • asperian balefire (but he's on thin ice)

Richard would be controversial due to being common born, and Vidal would be very controversial due to being Irradiyan by birth (and a dark elf).

do you HAVE to have a romantic/sexual relationship with every keeper?

No.

Keepers are first and foremost guardians and companions. As the Dawnstar, you have full control over what your relationship with each Keeper entails.

Whether that's as a lover, friend or strictly as a guardian, that's up to you!

part of the chosen six

THE GREAT HOUSES OF STARFALL


NORTHERN HOUSES

EASTERN HOUSES

SOUTHERN HOUSES

WESTERN HOUSES

NORTHERN HOUSES

House Sigil

House Alcuin

of Ironhall

"Iron Endures"

REPUTATION
Unyielding / Honorable / Paranoid / Fiercely Loyal
house pascal
"Long-time allies; Lord Cedric and Lord Lorik are old friends."
house greene
"Long history of collaboration."
house athari
"Bitter rivalry following a historic feud."
Cedric Alcuin
"An iron heart yields neither to fear nor despair."
55Warrior
Known for his unyielding leadership and mastery of military strategy, Cedric has led House Alcuin through countless skirmishes against Irradiya.
Head of House

Cedric Alcuin

Garron Alcuin
"There must be a way for peace between our people."
29Ranger
Cedric's eldest son, noted for his unique interest in Irradiya. Has taken several secret excursions over the border.
Heir

Garron Alcuin

(firstborn son)
Harren Alcuin
"The Duskborne Shields are a noble order. It's my privilege to be a part of that."
48Dragonknight
Cedric's younger brother, a militant man, dragon rider and now a trainer with the Duskborne Shields in the Reach.

Harren Alcuin

(younger brother of Cedric)

The noble line of House Alcuin has ruled the fortified Northern city of Ironhall for over three centuries from their imposing seat of Shadowmount Keep.

As wardens of the northern marches bordering the hostile realm of Irradiya, the Alcuins are a martial house defined by an unwavering dedication to honor, valor, and the defense of the realm.

IRONHALL

Northern Eternia, on the border with Irradiya

Built atop a snowy mountain plateau, the fortress-city of Ironhall is the northernmost bastion of Starfall.
Its towering walls of blackstone and iron are an imposing sight, bristling with artillery and soldiers ever-watchful for an attack from Irradiya.

As the holding of House Alcuin, one of the kingdom's most martially-renowned noble families, Ironhall is a city built for war.
It is home to some of Starfall's greatest knights, warriors and weaponsmiths.
The smoke from its great forges is ever-present, and the ring of hammer on steel is a constant song.

Despite its grim and foreboding atmosphere, Ironhall has a rough charm. Its people are known for their uncompromising bravery and loyalty.

Great halls with roaring hearths can be found throughout the city, where soldiers gather to feast, drink and boast of their battlefield exploits.
The city has many monuments to fallen heroes.

However, located so close to enemy territory, a sense of paranoia permeates the city.
The Alcuin lords are infamous for their harsh treatment of suspected traitors.

House Sigil

House Arcandam

of Duskhollow

"In Shadow, Truth"

REPUTATION
Haunted / Secretive / Lonely / Mysterious
house erlewine
"Ancient alliance; House Erlewine has a history of marriage ties to Arcandum."
house fauxe
"Frequent disagreements over territory."
Lucien Arcandam
"I don't want to be lord of this cursed place. I never wanted this."
20Heir
Thrust into lordship at 16 after the untimely death of his father and mother, Lord Lucien, last of the Arcandum line, is a melancholy figure, and rarely leaves Hollowstone Keep.
Head of House

Lord Lucien Arcandam

Samael Arcandam
"There must be cure to this curse - and if it exists, it will be in those accursed shadowlands."
39Warrior, Scholar
An intelligent and driven man, Samael was brother to Lord Lucien's father. He has devoted his life to attempting to break the Arcandum family curse; a quest that took him deep into Irradiya, and he has not been seen since.

Lord Samael Arcandam

uncle to Lucien

House Arcandam rules Duskhollow, an eerie vale perpetually cloaked in a chilling mist.

Tragedy haunts the Arcandams, who are believed cursed, with most members dying from unnatural, unusual causes. Their family has dwindled to two members: Lord Lucien Arcandam, a young and arguably unfit ruler, and his uncle, Samael Arcandam, who disappeared mysteriously during a diplomatic mission.

Local legends claim that an ancient ancestor sealed their grim fate by disturbing the barrow of Polaris' Heir, a sacred burial site hidden deep within Duskhollow's shadowed forests.

Many whisper that Duskhollow is a realm where dark magic lingers. Fae creatures are often seen in the shadows of the vast, ancient trees.

DUSKHOLLOW

Northern Eternia

Duskhollow is a foreboding forest of towering ebony trees stretching across the northern vales.

Its perpetual mist conceals both beauty and danger. Among its inhabitants are elusive silver-furred foxes, luminous luna moths, and flocks of onyx-feathered ravens rumored to be spies for the Null, the betrayer. Venturing too deep risks encounters with ancient ruins now home only to mournful shades.

At its edge lies Hollowstone Keep, ancestral seat of House Arcandam. A hulking fortress of dark granite with narrow towers and gargoyle-lined battlements, it exudes an air of sorrow.

Every year, during the Festival of Shadows, Hollowstone's halls are lit only by moonlight as the people honor those lost to Duskhollow's embrace.
It is said that those who wander too far into the forest during this time may glimpse ghostly figures or hear whispers not meant for mortal ears.

House Sigil

House Greene

of Balefire Reach

"From the Ashes"

REPUTATION
Strong / Dragonriders / Loyal / Welcoming
house alcuin
"Long-time allies; many dragon riders come from House Alcuin."
house crescas
"Proximity and general respect; strong martial alliance."
Daerik GreeneHead of House

Lord Daerik Greene

Marik GreeneHeir

Marik Greene

(second eldest son)Cassia Greene

Cassia Greene

(eldest daughter)Kieran Greene

Kieran Greene

(youngest son)

House Greene rules Balefire Reach, but not without controversy.

Roughly thirty years ago, the Reach's previous rulers, House Balefire, were branded as traitors for the actions of Eoin Balefire, who attempted to assassinate the Eveningstar and seize the throne.

Though House Greene was granted dominion over the Reach for their role in thwarting the plot, their enemies still whisper that the Greenes were complicit in Eoin's treason as a means to usurp their rivals.

The Greenes have held on to power in part by reforming the selection of new dragonriders.
In the past, only noble-born sons could join the Duskborne Shields, the royal brotherhood of dragon knights.

But under the Greenes, any child who shows an affinity for dragon kinship may be chosen, regardless of bloodline, sex or reputation. This affinity is tested in the Night of Choosing, held each solstice. In a torch-lit cavern, children stand before a clutch of dragon eggs, hoping one will hatch for them. The lucky few become novice dragonriders, training in the keeps and aeries carved into the volcanic cliffs.

BALEFIRE REACH

North-Eastern Eternia

Balefire Reach is a storm-lashed headland situated in the shadow of Mount Pyralis, an active volcano that looms over the surrounding ash-rich forests.

The humid, tropical climate created by the volcano's heat is ideal for cultivating the region's famed spices and citrus fruits.

But Balefire Reach is most renowned as the nesting grounds of Starfall's dragons and the training grounds of the Duskborne Shields, the kingdom's elite order of dragonriders.

Mount Pyralis is key to the dragons' presence in the Reach. Tunnels and caves warmed by the volcano's heat riddle the headland, forming perfect nesting chambers.

The dragons themselves are drawn to the volcano, sometimes disappearing inside for weeks at a time for reasons unknown. Some speculate they feed upon the energy of the molten earth itself.

The Blackfire Beacon, a colossal lighthouse of gleaming obsidian, stands eternal vigil over this domain.

Every year, during the festival of Dragonsnight, the Beacon's flames burn green to honor the fallen riders and their noble steeds. It is said that the Beacon's light can be seen even in Irradiya, a warning and a challenge to those who would threaten the Reach.

House Sigil

House Pascal

of Steelhold

"Honor Above All"

REPUTATION
Honorable / Militant / Noble / Proud
Lorik PascalHead of House

Lord Lorik Pascal

Loretta Pascal

Lady Loretta Pascal

wifeAsteria Pascal

Sir Asteria Pascal

eldest daughterAdrian Pascal

Sir Adrian Pascal

youngest son

House Pascal rules Steelhold, the northern mountain stronghold of Eternia.

Known across the realm for their strict adherence to honor and chivalry, House Pascal has earned its reputation as Starfall's finest knights.

STEELHOLD

North Eternia

Steelhold is a formidable city-fortress nestled in the foothills of the Dawnspire Mountains, an eternal sentinel standing watch over Eternia's northern marches.

At its heart looms The Last Citadel, an ancient keep of nigh-impregnable stone that has never fallen to siege or assault. Its tallest tower, Spear of Dawn, is said to be the first place in Eternia touched by morning light.

The Knights of the Argent Sword, scions of House Pascal trained in war from youth, are widely regarded as the kingdom’s most skilled warriors.

The Avenue of Valor, Steelhold’s main thoroughfare, is lined with statues of its greatest heroes. It leads to the Hall of Swords, where knights gather to feast and recount tales of valor.

Legend holds that Galahad Pascal, a forebear of House Pascal, single-handedly held The Last Citadel against an Irradiyan horde. His blood seeped into its stones upon his death, imbuing them with his indomitable spirit.

EASTERN HOUSES

House Sigil

House Crescas

of Highwind Keep

"Wisdom over Strength"

REPUTATION
Loyal / Intelligent / Proud / Noble
Delwyne CrescasHead of House

Lord Delwyne Crescas

House Crescas, rulers of Highwind Keep, are a proud and enigmatic lineage whose dual heritage intertwines human resilience and elven grace.

The Crescas bloodline originates from an alliance between an elven princess and a human knight. Their fae ancestry lends them blue-gray hair and uncanny grace, though some haughty nobles deride this as "tainted blood." Despite such rumors, House Crescas has remained steadfastly loyal to the Starfall crown.

HIGHWIND KEEP

Eastern Eternia

Strategically vital as a bulwark against the fiery mountains of the north, Highwind Keep thrives amidst mystery.
Perched atop storm-lashed cliffs on Eternia’s western shores, Highwind Keep endures the wrath of sea and sky as a symbol of unyielding defiance. The keep’s architecture reflects this unique ancestry: graceful elven arches blend seamlessly with stout human-built ramparts. Intricate carvings of intertwined motifs speak to House Crescas' storied past.

Within its walls lies the fabled Great Library, renowned as a treasure trove of ancient knowledge. Towering shelves overflow with tomes penned in flowing elven script and weighty human codices. Whispers persist that its innermost vault holds forbidden texts of dark magic.

House Sigil

House Faleiro

of Shimmerglass

"Art is Eternal"

REPUTATION
Creative / Unique / Free-thinkers / Artistic
Lysander FaleiroHead of House

Lord Lysander Faleiro

Merry Faleiro

Lady Merry Faleiro

wifeMoira Faleiro

Lady Moira Faleiro

wifeTitus Faleiro

Titus Faleiro

husbandAjai Faleiro

Ajai Faleiro

honorary member

House Faleiro rules over Shimmerglass, a vibrant port city often hailed as the cultural heart of Eternia.

Known for their flamboyant, creative, and eccentric nature, the Faleiros are celebrated aesthetes who have embraced art as a cornerstone of their identity.

Once disgraced nobles, the Faleiros founded Shimmerglass as a refuge for outcasts, granting pardons to any who would settle there. Today, their legacy lives on in the city's exceptionally diverse citizenry—humans, elves, dwarves, and many others live and create side by side.

SHIMMERGLASS

Eastern Coast of Eternia

Shimmerglass, situated on the far coast of Eastern Eternia, is famed for its arts scene. Its cobblestone streets teem with life—bards, mummers' troupes, and artisans fill its neighborhoods. At its heart lies the Crafter's Commons: a bustling plaza where makers collaborate and seek noble patrons.

Each district boasts unique cultural specialties. The Fashion District overflows with clothiers' shops, while elven artisans craft exquisite porcelain in the Ceramic Quarter. In the vibrant Painters' Plaza, al fresco portrait studios buzz with activity. The Shimmerglass College trains troubadours whose songs echo through Eternia.

The city’s architecture reflects its rich history—elaborate facades adorned with mosaics dazzle visitors at every turn.

Prosperity flows through Shimmerglass's harbor as ships laden with spices, fabrics, and rare art arrive daily. Yet beneath its glittering surface lies an undercurrent of rebellion—a remnant of its origins as a haven for freethinkers and radicals.

House Sigil

House Mead

of Goldenfield

"Sow and Reap"

REPUTATION
Wealthy / Prosperous / Unrest / Self-interested
Lady Elspeth MeadHead of House

Lady Elspeth Mead

Lord Arson Mead

Lord Arson Mead

husband

House Mead rules over Goldenfield, a verdant patchwork of farms and vineyards in Southwest Eternia.

Renowned for its fertile lands, House Mead is famed across the kingdom for producing fine wines, golden wheat, and honeyed mead.

Known for being industrious yet shrewd, House Mead enjoys a reputation for both generosity and sharp trade negotiations. However, their wealth has bred whispers of inequity among Goldenfield's common folk.

Yet beneath this veneer of prosperity lies unrest. A revolutionary movement known as The Honeyed Tongue secretly agitates for equitable wealth distribution, casting shadows over Goldenfield's golden plains.

For now, however, Goldenfield remains a shimmering jewel—a land where honey flows freely, laughter rings through taverns, and life's sweetness is savored by all who dwell there.

GOLDENFIELD

Central Eternia

The golden plains surrounding Goldenfield shimmer under the sun like an endless sea of wheat. The region's countless apiaries fill the air with the sweet scent of honey, while its vineyards produce some of Eternia's most coveted wines.

Nestled amidst sun-drenched fields lies The Honeyheart, the Mead family's ancestral manor. Surrounded by lush gardens and orchards buzzing with bees, it exemplifies their opulent tastes and patronage of the arts.

At the heart of Goldenfield is The Lycaeum, a prestigious university that serves as a beacon of knowledge across Eternia. Housing grand libraries and laboratories, it has produced some of the brightest minds in the realm.

The lifeblood of the city is its thriving marketplace, where merchants trade in Goldenfield's famed goods. Taverns like The Buzzing Bee overflow with revelry each evening, particularly during the celebrated Midsummer Honey Fair, which unites all classes to honor the land's bounty.

Though idyllic on its surface, this prosperity often serves as a gilded mask for deeper inequalities within its borders.

House Sigil

House Wells

of Sunhold

"Enduring as the Sands"

REPUTATION
Enigmatic / Fierce / Bold / Stubborn
Nayara WellsHead of House

Lady Nayara Wells

Ysara WellsHeir

Ysara Wells

(sister)

Once a minor house, the Wells' fortunes were revived a century ago when the previous lord secured a contract to supply Starfall's armies with water and provisions during the War of Burning Sands. Their role as logistical masters of the desert routes soon made them indispensable to the crown.

Though not known for martial skill, House Wells has maintained power through cunning economic maneuvering and a network of informants across the desert cities and caravans. Rumors persist of their involvement in smuggling rings and unsavory business partnerships.

SUNHOLD

South-Eastern Eternia

In the arid, sun-scorched lands of Eastern Eternia lies Sunhold, a city-oasis built around a massive sandstone mesa. The city proper is carved directly into the rock of the mesa itself, a warren of dwellings, storehouses, and passages that spiral up through the stone. Crowning the summit is the Sunspire, the ornate keep of House Wells.

At the base of the mesa, fed by an underground aquifer, is the Oasis - a lush garden of date palms, flowering cacti, and reflecting pools. This slice of paradise in the harsh desert is the lifeblood of the city, providing both water and shade.

House Wells has grown prosperous through their control of the eastern trade routes, especially the lucrative spice trade. Sunhold is a major hub for caravans, its markets always bustling with merchants and exotic goods from lands beyond Eternia.

The city is known for its skilled weavers, who craft vibrant tapestries and rugs prized throughout the kingdom.

However, life in Sunhold is not without its dangers. The surrounding desert is home to marauding bandits and strange, monstrous creatures said to burrow up from beneath the sands. House Wells is constantly working to maintain the safety of the trade routes.

SOUTHERN HOUSES

House Sigil

House Erlewine

of Mistfall

"In Death, Peace"

REPUTATION
Respectful / Peaceful / Quiet / Artisans
Lord Hadriel ErlewineHead of House

Lord Hadriel Erlewine

House Erlewine rules Mistfall, a town famed for its ethereal beauty and macabre traditions.

House Erlewine, somber and pious, reveres death as sacred and inevitable. Their rulers are known for a tradition of hereditary blindness — those born sighted blind themselves upon ascending to power, emulating the ancient Deathdreamers.

These oracles were said to commune with the deceased through dreams, carrying their messages to the living. Though centuries have passed since their time, this legacy intertwines with every facet of Mistfall’s identity.

MISTFALL

Southern Eternia

Perpetually veiled in silver mists, Mistfall lies nestled in a vast river delta, its labyrinthine streets shrouded in fog that seems to have a mind of its own.

Renowned for the mastery of silk weaving, Mistfall’s artisans produce garments prized throughout Eternia for their delicate strength and luster. This craft thrives due to the region's cool, misty climate — ideal for cultivating silkworms.

At the heart of Mistfall rises Whisperwind Cathedral, its domes and spires piercing through the swirling haze. Dedicated to Haunt, god of death and dreams, the cathedral serves as both a place of worship and a hub for elaborate funerary rites that celebrate life rather than mourn its end.

House Sigil

House Gaffarel

of Stormhaven

"The Tide Obeys"

REPUTATION
Pirates / Arrogant / Wild / Independent
Valryk GaffarelHead of House

Lord Valryk Gaffarel

House Gaffarel rules over Stormhaven, a turbulent port town on Eternia's storm-lashed western coast.

The house descends from Varos Gaffarel, an infamous pirate king who, according to legend, won lordship in a game of chance against the then-king of Starfall. In return for his title, Varos vowed to protect Eternia's coasts from his former brethren.

However, whispers persist that Varos' descendants maintain ties to the criminal underworld, walking a thin line between loyalty and piracy.

STORMHAVEN

South-Eastern Eternia

Beneath the shadow of Gaffarel Keep, a hardscrabble town sprawls with steep roofs and crooked alleys. Here, two laws reign supreme: the Gaffarels' governance and the pirate's code. Taverns such as The Hanged Man and The Widow's Lament teem with smugglers and sellswords, while duels and shady dealings are common occurrences.

At the heart of this chaotic town lies the infamous Drowned Market, where exotic wares and stolen goods are bartered under dim lantern light.

Despite its notoriety, Stormhaven stands as a bulwark against threats from beyond Eternia’s south and western seas. The Starfall crown relies on House Gaffarel to maintain order - though some claim this autonomy grants them too much power.

The people of Stormhaven are as hard as the storm-beaten rock their town is carved into: dour, suspicious, and fiercely loyal to their own.

House Sigil

House Hand

of Moonmont

"In Faith, Unity"

REPUTATION
Faithful / Peaceful / Strict / Ascetic
Seraphine HandHead of House

High Mother Seraphine Hand

Aran Hand

Lord Aran Hand

Seraphine's father

House Hand rules Moonmont, a sacred mountain city carved into Mount Ascension, the tallest peak in the south-eastern Sunscorched Lands.

The Hands are storied to descend from Sel's first high priest, and their rule is marked by devotion and loyalty to both gods and crown. However, rumors persist of secret corruption beneath their pious facade.

The Lord's Vigil, an elite order of knight-monks, serves as Moonmont's protectors. These warrior-priests bear a solar cross upon their armor and carry out divine justice.

MOONMONT

Southern Eternia

Moonmont's countless temples, shrines, and monasteries attract worshippers of the Eight from across the kingdom. The summit holds the sacred Cathedra Solaris, where the eternal flame of the sun goddess Sel burns unceasingly.

In contrast, far below lies the Cathedra Nocturne, a cavernous fane where rites to Polaris, god of the night, are performed in solemn silence.

The road up to Moonmont is lined with bustling markets and inns to serve the endless influx of pilgrims seeking enlightenment or absolution.

This labyrinthine citadel is both a holy refuge for Eternia’s faithful and a bastion of power for House Hand—its gleaming spires visible for miles across the sunscorched horizon.

House Sigil

House Rodden

of Crowsroost

"Feast on Strife"

REPUTATION
Ruthless / Sailors / Grim / Isolated
Morrigan RoddenHead of House

Lady Morrigan Rodden

Ceres Rodden

Lord Ceres Rodden

husbandEryk Rodden

Eryk Rodden

second-eldest sonCaeron Rodden

Caeron Rodden

Morrigan's brother

House Rodden rules Crowsroost, a fortress perched atop a towering cliff on the storm-lashed southern coast.

Known for their dour demeanor and clad in black, the Roddens are unparalleled seafarers. Their mastery of Starfall's tempestuous seas is legendary.

Every able-bodied Rodden must earn a "sea-name" by serving aboard one of the house’s ships for at least a year. Even Lady Morrigan herself—known as "Morrigan Blackgull"—once earned her name through daring raids.

Relationships with other houses are varied. They maintain a bitter rivalry with House Gaffarel, clashes between their fleets often boiling over into bloodshed.

CROWSROOST

Southernmost Eternia

The heart of their seat is The Aviary, Crowsroost’s tallest tower, where hundreds of crows roost. More than mere birds, these crows serve as spies and omens. Some say they can even foretell death.

Beneath Crowsroost lies The Brinehold—a labyrinth of wave-flooded dungeons accessible only during low tide.

Prisoners here dread the rising tides that slowly submerge the lowest cells.

WESTERN HOUSES

House Sigil

House Athari

of Crystalhame

"Purity Through Adversity"

REPUTATION
Austere / Proud / Isolated / Beautiful
Eira AthariHead of House

Lady Eira Athari

House Athari rules Crystalhame, a resplendent ice citadel situated in Eternia's Frozen West, where the landscape is a stark expanse of glaciers and tundra.

Within its heart lies the Lunar Hall, where the Athari nobles lounge on thrones carved from massive blocks of ice. Known for their silver hair, unearthly beauty and tolerance to cold, they rule with a detached grace said to echo the eternal stillness of the ice.

Rumors abound that House Athari wields ice magic, their longevity stemming from secrets hidden deep within Crystalhame's core. Beneath the citadel lies the Athenaeum, a grand library with knowledge etched onto sheets of ice. Even deeper are the family Crypts, where ancestors rest in frozen sarcophagi - some say their eternal youth is tied to an icy vault within.

CRYSTALHAME

Northern Eternia - Frozen West

Crystalhame rises like a diamond from the frozen earth, its crystalline spires catching the arctic light and casting kaleidoscopic reflections across the snow. The citadel appears almost organic, as though grown rather than built, with twisting chambers carved into glacial walls.

The common folk live at Crystalhame’s base in crystalline homes scattered across the tundra. They sustain themselves by fishing in gelid waters and hunting pale creatures adapted to this unforgiving land. Yet their fealty is borne of necessity; House Athari’s rule is cold and unyielding, as unchanging as the glaciers they inhabit.

House Sigil

House Fauxe

of Trophyhill

"The Hunt is All"

REPUTATION
Fierce / Proud / Cursed / Hunters
Lord Gideon FauxeHead of House

Lord Gideon Fauxe

Lyra FauxeHeir

Lyra Fauxe

(eldest daughter)Alric Fauxe

Alric Fauxe

(eldest son, deceased)

House Fauxe rules Trophyhill, their seat within the primeval forest of Western Starfall. The family has long been shrouded in dark lore due to their contentious relationship with fae creatures.

Generations ago, a Fauxe hunting party unwittingly killed a sacred white stag beloved by Verdan, the nature god.

In his wrath, Verdan placed a hex upon their bloodline: a ceaseless hunger for dangerous prey. The more they hunt, the more beastlike they become.

This curse has driven many a Fauxe to ruin, pursuing ever more elusive quarry in their desperate attempts to sate their unnatural urges.

TROPHYHILL

Central-Western Eternia

The people of Trophyhill have adapted to this savage legacy. Their economy revolves around the hunt:

  • The Skinners' Quarter is filled with leatherworkers, tanners, and furriers.
  • The town's blacksmiths produce exquisite weapons and traps for monster hunting.
  • Apothecaries and alchemists distill potions from beast organs.
  • The Beastmasters' Guild trains companion creatures such as hawks and hounds.

The walled town itself, adorned with monstrous trophies from past hunts, feels both like a fortress and a museum to their bloody craft.

Trophyhill Keep, ancestral seat of House Fauxe, is infamous for its macabre halls filled with taxidermied beasts — and the whispered curses that linger within.

The dense forests surrounding Trophyhill are home to both natural predators and strange fae beings.

Though ostensibly loyal vassals of Starfall’s crown, there is an unease about those who dwell here. Few outside Trophyhill trust the Fauxes — or dare test their skill in lethal games of pursuit.

It is said that during The Bloodmoon Hunt Festival, lord and commoner alike compete to claim the most glorious kill under Verdan’s wachful gaze.

House Sigil

House Ridwan

of Raven's Watch

"Knowledge is Power"

REPUTATION
Secretive / Arcane / Grim / Isolated
Lord Malakai RidwanHead of House

Lord Malakai Ridwan

Astra RidwanHeir

Astra Ridwan

(firstborn child)

House Ridwan has long been whispered about in the halls of power - an ancient bloodline steeped in occult tradition and arcane secrets. For generations, the Ridwans have produced some of Starfall's most brilliant scholars and mages, their mastery rivaled only by their ambition.

But this knowledge comes at a price. Rumors abound of the unsavory rituals and pacts that have fueled the family's rise, of shadowed halls lined with tomes of forbidden lore.

Despite their pledged loyalty to the crown, there are whispers that House Ridwan's true allegiance lies with powers far older and more sinister than mere kings and queens.

From their somber keep overlooking the sea, the Ridwans watch and wait, their motives as inscrutable as the midnight tides. In the city's darkened corners, it's said that no secret is safe from the eyes of Ridwan spies and that those who cross the family have a habit of vanishing into the night, never to be seen again.

RAVEN'S WATCH

Western Eternia, near the Starless Sea

Clinging to the mist-shrouded cliffs of Western Eternia, the somber city of Ravenswatch looms over the crashing waves of the Starless Sea. A city of dark stone and weathered wood, it seems to blend into the bleak, gray landscape. Twisted, salt-sprayed trees cling to the cliff faces, and the cries of sea birds echo constantly through the air.

House Ridwan rules this melancholy domain, their keep a grim, hulking structure at the city's highest point. The Ridwans are known for their fascination with death and the occult, and whispered rumors accuse them of practicing dark magics in their keep's hidden chambers.

Despite its ominous atmosphere, Ravenswatch is a city of great learning. It is home to the Ravenscript Academy, Eternia's most prestigious center for the study of magic, alchemy, and esoteric arts. Scholars and students from across the kingdom flock to its vast libraries to study under renowned masters.

The city's location makes it an important port, with ships braving treacherous waters to bring goods and travelers. The docks are always busy, but there's an underlying sense of unease with grim watch-towers overseeing all activities.

SKYCREST the capital city

Skycrest is the resplendent capital city of the Kingdom of Starfall, nestled in a valley and surrounded by rivers.A sprawling marvel of white stone, it is known for its many waterfalls that cascade down from the city heights, flowing through a network of canals before emptying into the Moon river.

Skycrest is split into multiple districts, such as the Garden District where the nobility reside in their lavish manors, and the Waterway District with its many docks, warehouses and merchant quarters.

As the kingdom's capital, Skycrest is its center of governance, religion, trade and culture. It is a diverse but stratified city, with a strict social hierarchy. The city is also home to multiple temples, including the grand Cathedral of Polaris.

At the highest point of the city sits the Starlight Keep, an immense castle complex that serves as the seat of the royal family.Constructed from glimmering marble, its tall spires and domed roofs rise high above the surrounding districts, visible from nearly any point in the city. The castle is said to be a gift from the gods themselves.

Beneath the city lies the Tunnels, a twisting labyrinth of ancient passages rumored to be the former lair of an immense dragon. Now, it serves as the city's seedy underbelly, home to all manner of rogues and illicit trades.

IRRADIYA land of eternal twilight

Irradiya, Starfall's ancient enemy, lies north of Eternia, its lands shrouded in perpetual twilight. Powerful magic dims the sun's rays, casting long shadows across the eerie landscape.

A palpable aura of dread hangs over Irradiya. Unholy shapes move in the shadows of its cities. Travelers are warned to avoid Irradiya's lands, lest they fall victim to the cruel whims of its undying lords.In Starfall, Irradiya is a name spoken only in fearful whispers, a nightmare realm where the darkest magics hold sway.

The Vilegore Family

Irradiya is an insular, decadent society steeped in blood magic and occult rituals. Rumors speak of the ruling family's debauched "blood feasts". Relations with Starfall are hostile, with frequent skirmishes along the borders.

This dark realm is ruled by the Vilegore family, an ancient creed of vampiric high elves known to humans as "leeches". Cold and haughty, the elves consider themselves superior to other races. Humans regard them as untrustworthy and dangerous.

HOUSE VILEGORE

House Vilegore has ruled Irradiya for centuries: an ancient dynasty of powerful high elf blood mages and vampires.Lord Eridyn is the current ruler, known for his ruthless treatment of prisoners.He has five children with his wife Lilia;Azrael, Liana, Alexiel, Therin and Deiliel.

Rumors speak of the family's decadent "blood feasts" and occult rituals.

The Vilegores are bitter enemies of Starfall's royal family - namely due to their goal of bringing eternal night to all of Eternia, and destroying or enslaving anyone who gets in their way.

PRINCE AZRAEL VILEGORE
eldest son

You should be flattered that I care enough to chase you, truly. Not everyone gets to say they were hunted by the Prince of Irradiya.

sadistic brutal spoiled

 appearance 
hair blackeyes red
height 6'1" / 185 cmage 328
scent steel / jasmine /blood 
info 
born winter, 256 APsex male
home irradiyaspecies high elf
 favorites 
color redfood human
drink red winesibling deliel

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RELATIONSHIPS


backstory

As firstborn son of Lord Eridyn, Azrael was groomed from birth to one day rule Irradiya.

He was greatly influenced by his childhood guardians and tutors; namely his personal knight, Sir Alayn Darkwreath and the Vilegore's torturer, Raveneye.

As a child, he delighted in tormenting the human slaves and prisoners kept by his family for blood and sport.

When he came of age, Azrael led numerous raids into Starfall and gained reknown as a blood thirsty warrior who had no mercy for his victims.

notes
- prefers to hunt/chase before drinking blood from his prey
- deeply dislikes his brother Alexiel


PRINCE ALEXIEL VILEGORE
the spare

I still remember the first time I tasted human blood. The richness... there's no going back after that. Humans may be filth, but at least they have decency to be palatable.

melancholy arrogant depressed

 appearance 
hair grayeyes red
height 6'3" / 189 cmage 317
scent petrichor / decaying roses / copper 
info 
born spring, 267 APsex male
home irradiyaspecies high elf
 favorites 
color bluefood blackberry cake
drink white winesibling liana

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RELATIONSHIPS


backstory

Alexiel is the second eldest of the five Vilegore siblings, born and raised in the shadowed halls of the Twilight Palace.

He was groomed from birth to believe in high elven supremacy and that the Irradiyan royal family has a divine right to rule. Alexiel has never seen natural sunlight, as leaving Irradiya's borders means losing the magic that shrouds the land in darkness.

Throughout his life, all of Alexiel's needs have always been attended to by thralls, leading him to develop selfish and spoilt tendencies.

notes
- virgin
- secretly fascinated by Starfallian culture
- scar is from his brother, azrael, given during childhood


PRINCESS LIANA VILEGORE
eldest daughter

I remember the first time I saw the stars. Not the pale imitations we see here in Irradiya, but the true stars, blazing in the night sky over Starfall. It was... breathtaking.

determined proud intelligent

 appearance 
hair blue-grayeyes red
height 6'3" / 189 cmage 317
scent pomegranate / old books / jasmine 
info 
born spring, 267 APsex female
home irradiyaspecies high elf
 favorites 
color whitefood blackberry cake
drink jasmine teasibling alexiel

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RELATIONSHIPS


backstory

Born moments after her twin brother Alexiel, Liana has always been aware of her place in the Vilegore hierarchy as the only daughter.

While she received the education and training expected of a princess, she often felt overshadowed by her elder brother Azrael and overlooked in favor of her twin, Alexiel, who was seen as more malleable and easier to control.

Liana witnessed countless acts of cruelty and bloodshed from a young age and developed a fascination with forbidden knowledge, particular about Starfall and its gods.
Though less ruthless than her siblings, Liana still believes in Irradiyan superiority - to a degree.

notes
- Liana gave herself a similar scar to Alexiel when they were children so he would not feel alone.
- secretly fascinated by Starfallian culture


SCION THERIN VILEGORE
the researcher

dreamlike watchful mysterious

 appearance 
hair blackeyes red
height 5'9" / 175 cmage 300
scent crushed violets / formaldehyde / candle wax 
info 
born winter, 304 APsex intersex
home irradiyaspecies high elf
 favorites 
color bluefood n/a
drink lilac teasibling deiliel

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RELATIONSHIPS


backstory

Therin was born under a lunar eclipse and their mother, Lilia, declared them touched by prophecy.
As a child, Therin rarely spoke unless directly addressed, instead watching everything - observing and learning to mimic others to replicate their behaviour.
They developed an intense fascination with human anatomy and the boundaries between spirit and flesh, and began experimenting on prisoners by adolescence.
Unlike their siblings, Therin does not crave power - but knowledge and understanding.
This makes them unpredictable and difficult to control, and they are often avoided by others.

notes
- Has several "subjects" kept alive in suspended animation across different rooms of their lab

- Rarely sleeps, prefers to watch others and observe them

- Knows that most people find them strange, doesn't care

- Collects discarded teeth from family members without telling them


PRINCE DEILIEL VILEGORE
the youngest

bratty spoiled vain

 appearance 
hair silvereyes blue
height 5'5" / 166 cmage 290
scent lilac / ichor / polished silver 
info 
born winter, 294 APsex male
home irradiyaspecies high elf
 favorites 
color redfood candy
drink bloodsibling therin

Alternate Scenarios


RELATIONSHIPS


backstory

Deiliel was born into privilege as the youngest child of Lord Eridyn and Lady Lilia Vilegore.

Unlike his older siblings - who have distinct ambitions - Deiliel was largely left to indulge himself without responsibility.

As the 'baby' of the family, Deiliel spent most of his childhood clinging to his mother or his sibling Therin, both of whom indulged and spoiled him.

Exposed to depravity and violence from an early age, Deiliel soon become one of the most bloodthirsty of the Vilegores, though he maintains a charming front for court.

Deiliel idolizes his mother more than his father but fears disappointing either.

notes
- Has never actually personally killed anyone, despite his bragging

- Keeps a "pet" human servant named Lysander who he's trained to laugh at appropriate moments

- Extremely greedy when it comes to drinking blood, will often drain until victim passes out.